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June/July 2006: The touching science of haptics |
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By Mark Sunderland The electronic transmission of sight and sound are technologies with which most people are well acquainted, but alone do not represent our total senses. Listening to a description or looking at a picture in our on-line catalog is not always enough to tell us what we really want to know. We want to touch, poke and squeeze, just to know how it feels ñ and this is the science of haptics.
Haptic technology enables computer users to experience the feel of a physical form. The sense of touch flows in two directions. In one direction it can sense shape and texture, in the opposite direction it can apply pressure to sculpt and manipulate. Haptics incorporates the electronic simulation of this bi-directional ability and although it is a neo-science, its potential in manufacturing, diagnostics, and as a training tool, is widely recognized.
Gaming has been one of the first applications of haptics to be realized. For example, example, the force-feedback steering wheels in computer games that can simulate a rough road or slippery conditions are early examples of haptic potential. The potential applications for diagnostics, training and manufacturing are almost limitless. As a training medium, haptics is forgiving and offers the advantage of enabling the student to undertake difficult and dangerous tasks with impunity. Much as commercial pilots can train on flight simulators, simulated surgery will enable students to take up the scalpel and forceps to cut and clip with no drastic consequences for error ñ but the challenge of creating simulated body parts that will have a realistic response to cutting, poking and squeezing continues to be a major challenge. As well, the ability already exists to capture the feel of an object and, with an Internet connection, instantly transmit the sensation of shape and texture from one person to another, or even one surgeon to another.
SensAble Technologies, Inc. is a provider of 3D touch-enabled digital solutions (sensable.com). With a variety of toolkits and a broad range of software and devices for haptic application development, an operator with only limited design experience and a simple pen-like tracer can quickly create a design or replica of an object. The SensAble modeling system for creating 3D complex, highly detailed, organic shapes allows an operator to work quickly on virtual clay with creative freedom.
At the core of SensAble products is the Phantom line of haptic devices, enabling the possibility for operators to touch and manipulate virtual objects with a true 3D interface and force feedback. The product range of FreeForm systems for product design offer the ClayTools systems for digital content creation, and a broad range of haptic devices and toolkits for haptic application development. The FreeForm Modeling system is suitable for designers and modelers in the range of industries with workflows that include 3D scanners and RP (rapid prototyping) systems, including automotive, consumer products, medical and dental, education, and jewelry. The Phantom Omni haptic controller (the hardware component of the system) consists of a stylus attached to something that looks like the upper limb of a robot (shown). It has a wide range of movement ñ six degrees of motion, up/down ñ left/right ñ and backwards and forwards, and three rotations. Two buttons activate various software functions and serve as standard mouse buttons ñ but it is the built-in force-feedback capabilities that make the novel approach to 3D design. The software includes windows drivers for the Phantom controller and SensAbleís ClayTools modeling software. Operators can import STL (Standard Template Library) polymesh data, rapidly modify the data to develop multiple design variations, and then output to RP machines or use for STL milling. The system has a comprehensive set of modeling and detailing tools to enable the creation of detailed textures that can be prototyped for evaluation, and then used for manufacturing.
Additionally, features such as the display of undercuts with parting line color enables users to avoid making costly production mistakes through evaluation and adjustment of their models at an early design stage. Mark Sunderland is president, Biomedical Industry Group (
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